![]() Once you have read/heard/received them, you will be able to use them and maybe continue at a location that needs something more. One will have his own website where he leaves info for the others. Every character has a way to communicate. They don't have to be online at the same time. Characters can leave messages and clues for other players. So a second character has to call him on the phone to distract him and the first one can take the item. An example is: one character tries to steal something from an office and needs to distract someone behind the table. The second type can only be solved with two or more people at once (meaning playing at the same time, in the same or another room). You can solve them in a single player session, no help needed. The first group consist of standard puzzles which can be found in every adventure. So what does that mean for multiplayer? There will be three types of puzzles: single player puzzles, multiplayer-synchronized and multiplayer-asynchronous. So everytime you play with a different character the same room will change in terms of information and items to collect. An architect will see other things when he enters a room than someone who is a cop. Secondly: people with different professions see things in different ways. The first three chapters of everyone will be set in their home country. So there will be 33 chapters, which is a lot.Įvery character has its own personality and every character starts in a different country and with a different job. There will be one more character you can play once you've solved some of the puzzles. The chapter structure is that there are single-player chapters (the first three for every character, which totals it to 21) and multiplayer chapters (ten). Every time you play the game you can decide who to play. Think of it as a large, playable X-Files episode with seven main characters. We hope that we can create a game that appeals both to male and female players. They disappeared one day and now they want their children back. The story of I-Jet is about seven people who lost their children. The idea is: stick with the same style and the humor, but extend to the new technology. Okay, here's the deal! It's the next big thing in point & click adventures. ![]() now what can you say about I-Jet that underscores those claims? You were certainly not shying away from hyperbole when you said it would be the largest and finest in adventure game history. > You posted some teasers about another game called I-Jet on The Inventory. The cut scenes could still be lovely movies though because every adventure gamer lives for those dosnt she? When one person has had enough for the night however the other person is also forced to save and they then revert back to the chat part of the room where they can plan their next meeting.to log on at the same time and play together against each other again. requireing an inhouse LAN, or WAN connection or simply an internet game between 2 people connected on a server similar to. ![]() ![]() i propose a totally orginal game, not a sequel to anything but something orginal with a two player system so that they have to play on two different computers. And what WAS Lechuck up to in between those wonderfully acted cut scenes that you witness when you finally solve a major part of a puzzle? The guy playing as Lechuck could answer that one couldnt he? ![]() Imagine though if the chuckster was choosing his own counter moves instead of the AI doing it for him? Well. When i played the most recent monkey island game i was quite excited to take part in Monkey Combat with the Giant Chucky in the end. The way i thought of a Co-OP game was to have the good guy and the bad guy working against each other. I do have the want to learn and design though incase anyones interested in giving me a go on writing the storyline and letting me help with the puzzles and things. The whole Co-Op adventure game idea is just FAN-TASTIC! It really is! I've considered it many many times and designing computer games has always been a childhood fantasy of mine, and one that i doubt ill ever achieve as i 1:dont have any programming skills other than really basic basic :-) and 2: i have no contacts in the field. ![]()
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